- #Sonic generations unleashed install
- #Sonic generations unleashed mod
- #Sonic generations unleashed full
Sonic Generations - Sonic Generations - Grand Metropolis v.1.0. Sonic Generations - Planet Wisp Project v.2 Sonic Generations - Aspect Fix (FWS Script) v.1.0.1 Sonic Generations - Sonic Jumperations Demo 1
#Sonic generations unleashed mod
This HUD mod is fully compatible with every single part of Sonic Generations. Unfortunately, the speedometer could not be ported, nor could the SPD meter or the score counter. Sonic Generations - PlayStation Buttons (ported from PS3 version) This mod aims to bring the Sonic Unleashed gameplay HUD into Sonic Generations, by using various modified XNCP files, along with other modified textures. Sonic Generations - HedgeModManager v.7.2-11 Sonic Generations - Super Sonic Generations v.2016 Sonic Generations - Unleashed Project v.1.0
#Sonic generations unleashed install
To install the mod Sonic Generations you have to use SonicGMI. A list of those is included in the mod's README text file. It's suitable for use alongside custom stage mods.Īdditionally, the "Super Sonic Generations: Save File" mod includes 10 normally impossible skill sets.
#Sonic generations unleashed full
The "Super Sonic Generations: Lite Version" is similar to the Full Version, but with none of the NPC models altered, and with only a small portion of the game's HUD assets have been remade. Additionally, most HUD assets have been modified to match up with the altered character models. Upon collecting 50 rings while using this skill, either version of "Super" Sonic can use the Super Emeralds to transform into Hyper Sonic (from Sonic 3 & Knuckles.) Hyper Sonic is a LOT faster than normal, and only loses 1 ring every second (instead of losing 2 or 4 rings per second.) However, the increased speed can make Hyper Sonic a bit more difficult to control.Ī vast majority of the game's HUD assets have been remade at a higher resolution, making them look better at 1080p/1440p. The "Super Sonic" skill has been changed into a "Hyper Sonic" skill. Do note that Modern "Super" Sonic is unable to utilize the extra "jumps" granted by the Elemental Shields. Modern "Super" Sonic can now utilize the Barrier, Ring Time, Power Sneakers, Invincible Start, and the 3 Elemental Shield skills. The Barrier, Ring Time, Power Sneakers, and the 3 elemental shields can all be used 5 times within a single stage, instead of only once or twice. Sonic the Hedgehog has been around for 20 years, as of 2011, and to commemorate this monumental achievement, Team Sonic released Sonic Generations. The Acceleration skill gives a much greater Speed increase than it does in the un-modded game. The models for Classic Sonic, Modern Sonic, Classic Tails, Modern Tails, Knuckles, Shadow, Silver, and Blaze have been modified, making them resemble their Super Forms (or Burning Form, in Blaze's case.)Ĭlassic Metal Sonic's model has been changed into a "Classic" version of Neo Metal Sonic (from Sonic Heroes.) This even extended to the transformed Robotnik wearing gloves, whereas he had not been wearing any before. By encasing himself in a giant egg, Robotnik experienced a complete physical makeover, including both his physical appearance and his clothing. And then the game actually plays a bit differently once you start using skills and the Hyper Sonic transformation. 'Regeneration' is a process by which Doctor Ivo Robotnik was able to completely transform himself in the comic series Sonic the Comic. In this PC-exclusive graphics mod for Sonic Generations, "Super" Forms are the norm. Super Sonic Generations is a mod for Sonic Generations, created by JoeTE.